Xamarin Tools: Mobile Platforms

with Wallace McClure


Course Description: In this course, we will take a quick look at Monocross. With Monocross, we can have a device container, such as an iPhone or Android container. Outside of that device container, we have device independent code that we can use. Then we’ll look how to use MonoTouch and Mono for Android to build applications that run on handsets as well as tablets. For iOS, this means that we can use a Universal application to build an app that runs on the iPhone as well as iPad. For Android, this means that we can build one application that can run on handsets and tablets. To end the course we’ll look at a few pitfalls that developers need to be aware of when building applications using MonoTouch and Mono for Android.



1+ hours of media runtime

MonoCross

  • Agenda
  • What is Monocross
  • MVC Pattern
  • Project Setup
  • Output
  • Demo: Monocross Android
  • Demo: Monocross iOS
  • Monocross Utilities
  • Audio and Video
  • References

Android

  • Agenda
  • Android in the Marketplace
  • Historical Distribution
  • Developer Questions
  • Android Support Libraries
  • Version 4 Libraries
  • Project Setup
  • Demo: Android
  • Screen Sizes
  • Screens Graphics and Resources
  • Screen Densities
  • Demo: Screens and Densities

BIOS

  • iOS Uptake
  • iOS: iPhone and iPad
  • Universal Application
  • Retina Support
  • iPad mini Support
  • iPhone 5 support
  • Demo: iOS
  • Universal Application Running
  • References

Special Consideration

  • Special Considerations
  • Reflection.Emit
  • System.Json
  • What about .NET 4.5?
  • Images

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