Learn your way! Get started

Introduction to User eXperience, Part 1: Design

with expert David Kelley


Course at a glance

Included in these subscriptions:

  • Dev & IT Pro Video
  • Dev & IT Pro Power Pack
  • Power Pack Plus

Release date Release date 6/19/2012
Level Level Beginner
Runtime Runtime 1h 40m
Closed captioning Closed captioning N/A
Transcript Transcript N/A
eBooks / courseware eBooks / courseware N/A
Hands-on labs Hands-on labs N/A
Sample code Sample code Included
Exams Exams Included


Enterprise Solutions
Enterprise Solutions

Need reporting, custom learning tracks, or SCORM? Learn More



Course description

Basic principles of UX (User Experience) design as applied to UI (User Interface) design and Microsoft tools including everything from basic wireframing, UX design in the abstract, how to write a user story and Information Architecture. The UX design course also covers what makes a good UX design team, from the roles of each member to design inspiration.

Prerequisites

This course assumes that students have some programming and a background in building user interfaces on the Microsoft platform.

Learning Paths

This course is part of the following LearnNowOnline SuccessPaths™:
User Experience (UX) Design

Meet the expert

David Kelley David Kelley is a Silverlight MVP with over 10 years of experience building Targeted Customer eXperiences. He is currently the Principal User eXperience Architect for [wire] stone specializing in touch experiences such as digital price tags and Silverlight-based kiosks for retail. David publishes a blog called Hacking Silverlight and helps to run the Seattle Silverlight User Group and Interact Seattle, Seattle's Designer Developer Interaction Group.


Course outline



Intro to UX Design

Introduction (20:02)
  • Introduction (00:42)
  • User eXperience or UX (01:30)
  • User eXperience Design is not (00:36)
  • Typography (00:33)
  • What is Typography (01:32)
  • Sample UI (01:34)
  • User eXperience Design is not (00:31)
  • More Sample UIs (01:58)
  • User eXperience Design is not (00:44)
  • User eXperience Design is (01:46)
  • ROI (01:18)
  • Discoverability (01:46)
  • The User (02:06)
  • Involving the Users (01:40)
  • Wire Frame Example (01:16)
  • Summary (00:24)
Build a Wire Frame (26:34)
  • Introduction (00:39)
  • Demo: Expression Blend (04:53)
  • Demo: Building a Wire Frame (05:04)
  • Demo: A Simple Wire Frame (04:58)
  • Demo: More Customization (02:41)
  • Involving The Users (01:35)
  • ROI (01:36)
  • Why Software Fails (02:04)
  • ROI a scenario (01:27)
  • Involving The Users (01:12)
  • Summary (00:20)

UX Design Abstracts and Team

Abstract (24:40)
  • Introduction (00:38)
  • UX Design in the Abstract (02:32)
  • Ideas from things like (03:31)
  • UX Design in the Abstract (02:05)
  • Phase 1: Requirements (01:17)
  • That Demographic (00:28)
  • Phase 2: Our Persona: Hanna (01:59)
  • Phase 3: The Story (01:58)
  • Writing Your Stories (01:07)
  • Writing this Story (01:51)
  • User Story (01:20)
  • Information Architecture (02:02)
  • The User Study - Set 1 (01:35)
  • The User Study - Set 2 (00:18)
  • The User Study - Set 3 (00:31)
  • The User Study - Set 4 (00:10)
  • Understanding the Results (00:52)
  • Summary (00:19)
UX Team (29:07)
  • Introduction (00:37)
  • The UX Team (01:07)
  • Roles inside our UX Team (01:33)
  • The Role of the Designer (00:55)
  • The Role of the Developer (01:04)
  • The Role of the IA (00:55)
  • The Role of the Integrator (01:36)
  • The Role of the Manager (01:34)
  • The Role of the Persona (01:03)
  • The Role of the Sponsor (00:53)
  • Taxonomical Taxonomy (01:47)
  • Team Dynamics and Communication (02:17)
  • As Seen By Each Other (01:41)
  • The Composite Team (01:04)
  • Composite Team Anti-Patterns (04:26)
  • UX Design Implementation (00:43)
  • UX Design Inspiration (02:27)
  • Yes but... Mood boards? (02:41)
  • Summary (00:35)